Sunday, October 12, 2008

First Two paragraphs and ROUGH outline. (comments are strongly appreciated)

Vision is an ability acquired at birth, and it is from this point in time until death that man tries to surpass what can be seen to what could be seen. An example of man trying to extend its vision capabilities is video games. Publicly marketed in the late 20th century, video “games” where first widely used as combat and flight simulators for the military and its personal to try to cut back on losses. However, when this new technology reached the publics hands it grew at an exponential rate, and now allows for gamers to be who or what ever they choose to be, see, or feel.
The first games published were of basic components and easy to understand, games such as PONG and Space Invaders become the only thing on children’s and young adults Christmas list, it was a world wide phenomenon. Slowly but surely the games just as there players grew, wanting more and subsequently giving more. Newer, more interactive games with an increased difficulty began to rush the market. Games such as Mario and Madden with there new gaming style and A.I. randomization changed the face of gaming forever.









Topic: Video Games

I. Intro
A. Human need to expand vision
B. First break of video games
C. Early implementations

II Early History
A. Simulators
B. Simplicity (Pacman/ Pong)
C. Evolution

III Revolution Begins
A. Sport Games
B. Car games
C. Vision expands
D. CD’s enhance quality
E. New gaming system

IV. 21st Century is pulls the trigger
A. Technology brings new gaming age
B. New 3-D games
C. First person shooters
D. RPG
E. Suspicions and Anti groups form
F. Xbox live

V. Concerns
A. Gaming aspects are to real
B. Ratings are placed
C. Accusations of gaming influence on violence
D. Online interaction unsuitable for kids

VI. Graphics
A. Weapons match those of real life
B. War games introduce gore to gaming
C. GTA opens the doors for Anit-Gaming Org.

VII. Different aspects and human involvement in games
A. Creating your own character
B. What one does now influences what happens in game
C. Games like “Bully” allow you to be or do whatever you want.
D. GTA and Metal Gear Solid lead the killing trend in games
E. Sports games and management option.
F. Create a player mode allows you to live and influence the life of you character.
VII. Conclusion
A. Games as an entirety evolution.
B. Affects
C. Review on vision
D. Final thought

COMMENTS ARE STRONGLY APPRECIATED!!!!!!

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